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LOGIC PIC

Roles: Game Designer and Level Designer
Engine: Love Engine 2D
Platforms: iOS, Android

Studio: Tapps Games 

Team Size: 5-10

About the game

In Logic Pic the player is challenged to solve nanograms puzzles in a way that in the end an image is revealed. The game has lots of fun and challenging levels and different themes.

Logic Pic grow a lot in that period and became the game with the higher engajement and long-term retention of Tapps Games.

About my work

I created a lot of levels and made improvements, like the new onboarding I proposed in order to create a more streamline experience for the player, teaching new techniques little by little (increased engagement), and changing the concept of difficult levels of the game (from Big Levels = Hard Levels to Uncertainty dots in a level = Hard Levels).

I worked together with game developers, data analysts, QA, PO, and especially the game artist.

My responsibilities as Game Designer were:

  • Creating a lot of levels in this game, using Google Sheets and Pixel Art with the Game Artists;

  • Balancing the game difficulty;

  • Create onboarding tutorials;

  • Improve game progression system;

  • Work on A/B tests in order to improve engagement and retention;

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