
LOGIC PIC
Roles: Game Designer and Level Designer
Engine: Love Engine 2D
Platforms: iOS, Android
Studio: Tapps Games
Team Size: 5-10
About the game
In Logic Pic the player is challenged to solve nanograms puzzles in a way that in the end an image is revealed. The game has lots of fun and challenging levels and different themes.
Logic Pic grow a lot in that period and became the game with the higher engajement and long-term retention of Tapps Games.
About my work
I created a lot of levels and made improvements, like the new onboarding I proposed in order to create a more streamline experience for the player, teaching new techniques little by little (increased engagement), and changing the concept of difficult levels of the game (from Big Levels = Hard Levels to Uncertainty dots in a level = Hard Levels).
I worked together with game developers, data analysts, QA, PO, and especially the game artist.
My responsibilities as Game Designer were:
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Creating a lot of levels in this game, using Google Sheets and Pixel Art with the Game Artists;
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Balancing the game difficulty;
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Create onboarding tutorials;
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Improve game progression system;
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Work on A/B tests in order to improve engagement and retention;





