
PK XD
Roles: Game Designer, Level Designer and Game Economy Designer
Engine: Unity
Platforms: iOS, Android, PC
Studio: Playkids/Afterverse
Team Size: 10-200+
About the game
PK XD is a Sanbox mobile game in which players can customize their avatar and their own house, interact in a world with other players, play minigames, take part in live events and much more.
About my work
I was the first Game Designer of PK XD before it was launched and worked with leads, development, data, and support teams in order to help evolve the initial vision and concept of the game. Later I was more focused on LiveOps.
My responsibilities were:
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Design Live Events (Halloween, Christmas, Zero Gravity, and others);
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Plan and design Bundles and Event Passes;
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Plan and design exclusive content;
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Design Minigames (Crazy Run, Glider Rings, Freezing Fun);
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Set user behavior metrics in the game and tracked KPIs daily;
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Create Level Design for events and minigames;
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Plan Game Economy for events defining item quantity, tier, and price;
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Designed Quests and Achievements;
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Managed translation requests;
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Design New Features.




